<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>InYourGeek — Dev</title><description>Languages, frameworks, tooling, practices, and the regular dramas of open source.</description><link>https://inyourgeek.com</link><language>en-US</language><item><title>Antigravity: Third-Party Use Could Suspend Your Whole Google Account</title><link>https://inyourgeek.com/en/articles/2026-09-03-antigravity-un-usage-tiers-peut-suspendre-tout-votre-compte</link><guid isPermaLink="true">https://inyourgeek.com/en/articles/2026-09-03-antigravity-un-usage-tiers-peut-suspendre-tout-votre-compte</guid><description>On 3 September 2026, Gergely Orosz warned that Antigravity&apos;s terms let Google suspend your account over suspected third-party use. The tool is optional; your Google account really isn&apos;t.</description><pubDate>Thu, 03 Sep 2026 00:00:00 GMT</pubDate><category>dev</category><category>google</category><category>antigravity</category><category>cgu</category><category>gemini</category></item><item><title>LLVM Opens the AGENTS.md Debate, and Nobody Agrees Yet</title><link>https://inyourgeek.com/en/articles/2026-09-03-llvm-ouvre-le-debat-sur-l-agents-md-et</link><guid isPermaLink="true">https://inyourgeek.com/en/articles/2026-09-03-llvm-ouvre-le-debat-sur-l-agents-md-et</guid><description>On 2 September 2026, an LLVM developer proposed hosting an AGENTS.md file in the project&apos;s repository. The replies are split, and what they say reaches well beyond LLVM.</description><pubDate>Thu, 03 Sep 2026 00:00:00 GMT</pubDate><category>dev</category><category>llvm</category><category>agents</category><category>opensource</category><category>ia</category></item><item><title>A 1993 Amiga game ported to Godot by an LLM reading raw assembly</title><link>https://inyourgeek.com/en/articles/2026-09-03-un-jeu-amiga-de-1993-porte-vers-godot-par</link><guid isPermaLink="true">https://inyourgeek.com/en/articles/2026-09-03-un-jeu-amiga-de-1993-porte-vers-godot-par</guid><description>The author of Babylonian Twins had a model port the 72,758 lines of 68000 assembly behind his 1993 Amiga game to Godot. The machine read the code; a human still had to say whether the jump felt right.</description><pubDate>Thu, 03 Sep 2026 00:00:00 GMT</pubDate><category>dev</category><category>ia</category><category>godot</category><category>amiga</category><category>retrogaming</category></item></channel></rss>